12/2017

                                                    Bellingham Foamwars Smithing Rules

                                          ..........................About the Smith Guild..........................

The Smith Guild is comprised of all the approved equipment craftspeople participating in our community. They are ranked by the happenstance of the learning process and charged with maintaining and servicing our equipment standards. Towards this end a Smith is required on every team and field-wide equipment checks are performed regularly. Please bring your equipment to a field smith for inspection before using it.

The equipment standards of our group have been researched, tried, developed and discussed to a vote. While we seek perpetual improvement we do not take change lightly. Each ruling made has taken into consideration the general community impact as well as the in-game impact it entails. We have taken both our current and potential future participants into consideration. While we don't claim responsibility for the equipment or your safety, we still have standards and rules, which exist in part to encourage safety. So if you have a question or suggestions please bring it to a smith.

You are not advised to use weapons that you find hard to lift or swing. It is difficult to control comparatively large weapons and can cause harm to both you and other fighters.
 

                            ..........................Equipment Specifications..........................

 
~Equipment Checking~

 New equipment must be presented to a core field member for qualification.

 

~General~

-Any striking or tagging area of a weapon must 6 inches or longer.
-All parts of equipment must be larger than an eye socket.
-Counter balances for weapons must be inside the core of the weapon and well covered with foam.
-Cored and/or weighted weapons can only be used when held in the hands; do not throw them.
-Non-striking surfaces of a weapon other than the immediate grip must have at least 1/2 inch of courtesy padding.
-Non-standard materials are generally not allowed. Consult a smith if you have a non-standard weapon from another group which you wish to use.
-NEVER PULL TAPE TIGHT. NEVER SPIRAL WRAP ANYTHING THAT WILL HAVE A STRIKING AREA. This allows the foam to flex and give.

-No foam or PVC should be visible when the weapon is done. This keeps the foam from ripping, and on the rare chance that the PVC breaks, no pieces will go flying. It also helps to keeps the foam protected from the elements, making it last longer.


~Cores~

-Metal, golf club, ABS and wood are prohibited materials.
-PVC: Minimum 480 PSI rating on PVC. 1/2 inch PVC is the safest minimum size of PVC to use in combat. The maximum size is 1 1/2 inch; this is due to the weight of the PVC itself. No thin wall PVC. 1/2 inch PVC should only be used for swords under 3 feet.  3/4 inch PVC should only be used for weapons less than 5 feet. 1 inch PVC should only be used for weapons less than 6 feet or shorter heaver weapons. 1 and 1/2 inch PVC should only be used for weapons less than 8 feet. Weapons over 7 feet must have exclusive permission granted to them by the Field Core Group during a council meeting.
-KITE SPAR (AKA fiberglass shafts or Graphite shafts) ARE RESTRICTED and only available to persons with relevant physical disabilities. Consult your team leader if you have a physical disability.
-Only one solid piece of core can be used in a weapon; no splinting, joining or joints. With splinting and joints, the weapon cannot flex properly, and so the core may shatter due to the added stress.
-No joints, ropes or multiple cores permitted in or on weapons for safety reasons.
-Filling the core with a wooden dowel or any other substance can be dangerous and is prohibited.

   ~~~~  Core Thickness and Length ~~~~

-Equipment should be sized to the participant. 1/2-inch cores are for small people. If your hand is able to close around 3/4-inch PVC with two fingers touching the palm then you should not be using 1/2-inch PVC.

    1/2” PVC SCH 40 600(+) PSI        MAX SIZE:    3 ft of PVC

    3/4” PVC SCH 40 400(+) PSI        MAX SIZE:    5 ft of PVC

    1” PVC SCH 40 400(+) PSI        MAX SIZE:    6 ft of PVC

     1' 1/2” PVC SCH 40 400(+) PSI        MAX SIZE:    8 ft of PVC

 

~Foam~


-Any part of the weapon that is not the handle needs to have foam on it. At minimum you should have ½ inch, or one layer, of pipe insulation for non-blade areas, and 2 inches, or two layers, of pipe foam for striking areas.
-Foam should never be pulled tight. Small air pockets are especially good for making weapons soft.
You should only need to cover the same place of a weapon 1 or 2 times, 3 at most. The less tape the softer the blow. Putting any more creates a hard shell of duct tape, making the foam underneath next to useless.

~Tape~

 -NEVER SPIRAL WRAP ANYTHING THAT WILL HAVE A STRIKING AREA. This allows the foam to flex and give.
 -You should only need to cover the same place of a weapon 1 or 2 times, 3 at most. The less tape the softer the blow. Putting any more creates a hard shell of duct tape, making the foam underneath next to useless.
-No foam or PVC should be visible when the weapon is done. This keeps the foam from ripping, and on the rare chance that the PVC breaks, no pieces will go flying. It also helps to keeps the foam protected from the elements, making it last longer.
-The striking area of the weapon should be designated with a different color then the rest of the weapon. This is for safety, so you know where to hit people, and let others know where on the weapon they can expect to be killed by.

~Handles~

-Must be covered in tape
-Any metal counter balancing must be at largely contained within the core and have no edges or points exposed. Any uncontained weighting must be adequatly padded.
(NOTE: Handles are the only area that should have extra weight added to it.)
-Leaving the PVC SCH and PSI markings at the grip area and uncovered is greatly appreciated for initial equipment checking. If you do this then you will need to bring electrical tape or whatever you intend to use for the grip to the field so that you can cover it after inspection and before bringing it onto the field.

 

~Blades~

-All parts of the weapon must be larger than an eye socket.
-The foam should extend a minimum of 2 inches past the "tip" of the PVC. A minimum of 2 inches of padding between core and “blade” is mandatory, with more than that encouraged.
-Blades must be designated by a stripe of alternate color tape.
-The foam of a blade should not be able to twist significantly when turned using thumb and finger or when swung.
(NOTE: Small air pockets in the blades are especially good for making weapons soft.)

~Tips~

-An extra compression chamber of 2-4 inches in size at the tip of a weapon in addition to the minimum foam can dramatically reduce the impact of a firm thrust.
-Building air pockets into impact zones provides room for compression. Make sure to ventilate air pockets, as an unventilated air-pocket will eventually rupture under pressure. That rupturing may result in damage to the weapon. A few pin holes allows the air pocket to breathe, collapsing the impact zone and dispersing the force of the impact.



~Pole-arms~

-Any striking or tagging area of a weapon must be longer then 12 inches.
-1  ft of handle bellow the striking area must have a 1/2 inch courtesy padding.
(NOTE: Having a handle completely covered in a courtesy padding can help preventive injury due to extra PVC being exposed)
-Must not be more than a head taller than its wielder.


~Free standing foam structure/Axes, Hammers, ext.~

-Must not have any ropes, cords, strings, chains, joints or splints
(NOTE: Use foam and tape to build freestanding foam structures to support the heads of hammers and ax like weapons)

~Shields~

-The face must be camp-mat foam or softer and the rim must be padded.
-Only one shield permitted at a time, and it must be strapped to nowhere but the forearm and/or hand.
-You can have straps and buckles, but keep them streamlined to prevent catching.
-You cannot be equipped with a shield if you are also equipped with armor of any kind.
-You must be able to see clearly, move freely, and move the shield easily in order to use it safely.


~Armor~

-The entire surface of the armor must be cardboard or softer.
-Armor must be VERY clearly marked with duct tape.
-Armor can not extend past the joint of the limb its attached, in either direction on the long axis when it is bent at ninety degrees, and may not extend more then a total of three inches away from the width of the limb. if the armor exceeds these dimensions in width it becomes an arm shield, if in length it is illegal
-Max allowed size of holes in armor is 2 inches.
-Armor can only attach to: the forearm/hand area, the upper arm area, the hip to knee area, the knee to foot area.
-You can only equip two pieces of armor at any one time. The same arm may be equipped with both a weapon and armor.
-You cannot have two pieces of armor on the same limb
-You cannot be equipped with armor if you are also equipped with a shield of any kind.
-A single piece of Fore-arm+hand armor cannot be worn with any other piece of armor, and the armored player cannot wield 2 mellee attacking weapons at the same time

-Fore-arm armor automatically includes the associated hand wether it is covered or not.

 

~Throwing Weapons~

-Throwing weapons must not have any “detectable” core. This means that you can squish the weapon or (if applicable) bend it without any interference from the core.
-You cannot weight a throwing weapon.
-A throwing weapon must be 1 ft in length to use as a melee weapon.
-Lump, rock, or pill-like throwing weapons need to be larger than 5 inches

~Punching Weapons~

-No "Punching" Weapons are Allowed.
-No attaching any weapon to your arm via ropes, straps or sleeves. A mellee weapon must be held in the hand.
Any weapon designed to be used in a "punching" manner is prohibited



~Flails~

-Flails are prohinited

..........................Misc. Smith Rules..........................

-Before equipment can be used in our group it must be approved by a "core field member" other than the crafter.
-The foam on equipment should not be able to twist significantly when turned using thumb and finger or when swung.
-Equipment that fits into or takes up multiple "types" must meet the requirements for all which they fit into.
 -You are not advised to use equipment that you find hard to lift or swing. It is difficult to control comparatively large equipment and can cause harm to both you and other participants. One handed equipment should not be taller than your leg. Two handed equipment should not be much taller than yourself, preferably only reaching you armpit unless it is a staff or other very long polearm.



A word on smithing from kilmy

What we use and where to find it

 
 
SITE UNDER ACTIVE CONSTRUCTION!!!